The specific iteration of a basketball simulation video game released in 2014, experienced on a particular home video game console manufactured by Microsoft, represents a convergence of software and hardware. It provided users with access to virtual recreations of professional basketball teams, players, and simulated game environments. As an example, the digital version allowed individuals to engage in a digital rendering of the sport within the confines of their residences.
The availability of the aforementioned digital entertainment product on the designated gaming system broadened the accessibility of interactive sports entertainment. Its historical context includes the evolution of sports gaming, the advancement of console technology, and the increasing demand for realistic and immersive gaming experiences. This combination offered benefits such as entertainment, virtual competitive opportunities, and a platform for engaging with the culture of professional basketball.