The subject at hand represents a method of acquiring a specific installment in a popular basketball simulation video game for a particular home console, facilitated through electronic distribution. This eliminates the need for physical media, allowing users to download and install the game directly onto their PlayStation 4 system after purchase. As an illustration, a user might obtain this sequence of characters from an online retailer, redeem it on the PlayStation Network, and subsequently gain access to the full game without a disc.
The value of such an acquisition stems from its convenience and speed. Purchasers receive immediate access to the game, bypassing shipping times and the potential for lost or damaged physical copies. Historically, this type of distribution model marked a shift in how video games were consumed, offering an alternative to traditional retail channels and catering to a growing demand for digital content. It also allowed for efficient storage, as it does not take up physical shelf space.