The subject matter pertains to a specific iteration of a basketball simulation video game released on the Sega Dreamcast console. It represents a yearly installment in a larger series, offering players the ability to engage in virtual basketball games featuring professional teams and athletes as they existed during the game’s release year.
This particular release holds significance for its advancements in graphical fidelity and gameplay mechanics within the sports gaming genre at the time. It provided an immersive experience, capitalizing on the Dreamcast’s hardware capabilities to deliver realistic player models, animations, and arena recreations. Furthermore, it offered an extensive suite of game modes and options, allowing players to customize their experience and engage in various aspects of professional basketball management and competition.